The start of turn damage does comparable damage to Thermal Nimbus on a failure (not sure about how they fare once you factor in the fire aura junction, tho), but it is harder to include enemies in since you have no control before it goes off, requires Safe Elements and the push effect is going to move enemies outside of your aura a lot (again, relevant for the fire aura junction). The mobilty is decent, but for the same action cost you can get the fire jet impulse that achieves the same (and it is usable outside an encounter). Like, 10 status to speed is worthless by level 6 thanks to rank 2 Longstrider (can't remember the new name). If that's the case, then it is mostly a downgrade compared to Thermal Nimbus, a feat that a water/fire Kineticist also gets access to 2 levels earlier. The damage rider on the leap is just one of them and not the most important. Steam Knight does about four things for you. (Unless you start higher from a wall, rooftop, flight, or Burning Jet jump on the previous turn.) I think it's working as intended and you're right about how you have to use it to apply leap damage. So, am I missing something, is the feat missing a few words here and there or is it just a bad option? Either that or that the feat is missing something like "You can leap up to your speed in any direction". So this made me question if we have been reading the Leap rules wrong in any way. Ruling leaps like this makes it so the Steam Knight feat requires 2 actions to go over an enemy and deal damage with your movement, wich I think is TBTBT. My issue is that it is impossible to do this if you start from the ground, at least with how my group has been running the Leap action until now, as moving through an enemy creature space is impossible unless stated.Īs I understand it, you have to choose between a vertical Leap and an horizontal Leap, so gaining height and moving more than a square horizontally are not possible with a normal Leap. One of the effects of the feat is that it allows you to leap up to your speed and do some damage when you leap above an enemy and end your movement close to it. The Steam Knight feat has picked my interest as a cool choice for a future character I plan to play later this year, but it has also risen a few questions. Guess I'll try here since it looks like the proper place to ask.
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